Propellor | Sprint
Potsdam - Babelsberg, 13. - 14. November 2018
Potsdam - Babelsberg, 13. - 14. November 2018
The changing dynamics in the audio-visual industries are more critical than ever,
given how rapidly content creation, distribution and monetization are being disrupted. Incremental approaches to business model transformation are unlikely
to keep pace with the rate of change.
The Propellor | Sprint is a unique opportunity for Challenge Owner and
Co-Creators to meet in a curated context, benefit from each other's
unique perspective, apply result-oriented innovation methods under the
guidance of inspiring facilitators and sketch solutions to a real business challenge.
based in: Tallinn
Clappy is a platform for TV channels to make their content interactive. With Clappy you can react, comment and send your opinions while you watch TV - the results are shown in real time on your TV screen. Clappy makes sport broadcasts, reality shows, news and political discussions interactive and can be used for live TV, recorded shows, web TV and e-learning. With Clappy the audience no longer just watches a show but becomes part of it.
How can our product help content creators to keep their audience focused on their content when 64%* of the TV audience is already engaging with an additional screen while watching TV? (* source: Ericsson Consumer Lab: TV and media 2016). How can we shape our business plan and product development plan in the light of changing user behaviours and a growing interactivity of audiovisual media?
based in: Copenhagen
Makropol is a studio for immersive content production and experience. With a background in traditional cinematic storytelling, their work spans across a wide spectrum of media and art forms. Always rooted in the narrative and transformative experience, their groundbreaking productions guide the audience through dynamic landscapes of film, theatre and installation art, often manifested by novel and interactive technology.
How can we design the MVP of our XR Cinema space DÖR in such a way that it can become a standard format for mixed reality narrative content and scale within a year?
based in: Prague
Anomalia is a professional training program helping animation artists from the EU to boost their skills, projects and careers. The labs and courses we offer focus on story development and character design for TV and theatrical animation films. Our program has been recognized by the Animation Career Review among the top 20 global animation schools.
How can we scale our product into other industries, beyond TV and cinema, and engage with creators of mobile and online animation content and beyond narrative storytelling? How can we develop our animation program to become financially independent from public funding?
based in: Paris
Persistant Studios Group provides game changing 3D realtime VFX for the gaming and film industries, next-gen game development, as well as the creation of AR/VR/MR experiences. One of our products is PopcornFX, a realtime particle effects solution currently used in a wide variety of game productions from Indies to AAA, but also for on-set pre-visualization, full performance motion capture for realtime FX productions, and XR experiences.
How can we adapt our product PopcornFX for the needs of industries beyond video games and VR/AR/MR, and provide real-time VFX for the TV and cinema industry?
bring in their expertise and unique perspective
and help to solve a real business challenge of one of the Challenge Owner
collaborate and co-create under the guidance of inspiring facilitators
meet like-minded doers, creatives & thinkers from other backgrounds
expand their international network
learn about business challenges and their solutions in other industries
get a free ticket to attend the Changing The Picture CTPiX18 Conference
(and the entire MediaTech Con 2018, incl. VR Now and conference catering)
get a flat travel allowance of 100 € if they reside in Germany (but outside of Berlin and Brandenburg) and 200 € if they reside in Belgium, the Czech Republic, Denmark, Estonia, France or the Netherlands
film / media / TV / VR / games
publishing / music
marketing / PR / advertisement
finance / business development
technology / software
distribution of food or pharmaceuticals
any other field of activity which includes interaction with users / consumers
Co-Creators must be 18+ years of age, reside in the European Union and be willing to invest one full day of mental work in a co-creative process without a financial remuneration.
09:00 - 18:00 Propellor | Sprint innovation workshop
on location in Potsdam - Babelsberg
incl. lunch and coffee breaks
Each Challenge Owner will be assigned an interdisciplinary team of Co-Creators. Together they will be guided through a design-thinking process to unpack the problems facing the Challenge Owner and imagine new possibilities. Afterwards they will evaluate and filter their solutions before developing a sharable concept by the end of the day.
Angela is a founding partner at Greyspace. Greyspace uses design thinking to make ideas tangible, ethnography to understand what drives people, and foresight to ensure new ideas are resilient to change. Angela speaks at conferences and events on future-facing topics. Her TEDx Talk is titled Re-Imagine the Future.
Luke has worked as a designer, consultant, lecturer, and researcher. At Greyspace he creates strategic futures for organisations that challenge and inspire new ways of thinking. He has led global design teams, delivered new products and services, and creates new research methods to support design thinking and strategic futures.
Erwin has worked in production, international sales and for film festivals and has an avid interest in new narrative formats and new distribution channels. He co-founded the Propellor FilmTech Hub, the Berlin based FilmTech Office and organizes the monthly FilmTech Meetup Berlin.
Susanne has a background in film festivals, film production and script consultancy. She is the head of the Creative Europe Desk Berlin-Brandenburg where she and her team consult audiovisual professionals regarding Creative Europe funding programs and organize networking events to connect professionals across borders and disciplines.
Peter is a passionate line producer, making the combination of storytelling and tech a business. He is the director of the the Changing The Picture CTPiX18 Conference, develops tech for the film industry, publishing the dpp film tech app and produces films.